﻿using System;
using ProjScan.RecordManager;
using ProjScan.RecordManager.AssetData;
using ProjScan.ScanRule.Attr;

namespace ProjScan.ScanRule.ProjectAssets.Prefab
{
	// Token: 0x020001D2 RID: 466
	[PrefabRuleAttr]
	internal class PS_TextureCount : RecordRuleImp<ParticleSystemAssetData, ParticleSystemRecordManager>
	{
		// Token: 0x06000EB0 RID: 3760 RVA: 0x00042614 File Offset: 0x00040814
		protected override bool IsOK(ParticleSystemAssetData assetData)
		{
			return assetData.textureArrayLength < 5;
		}
	}
}
